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(+1)

Really original idea, solid execution, common BadPiggy W. That said, the balancing was actually spot on, I loved having to manage health as a single resource, and it didn't feel too unfair. My only suggestion would be to make it so that if your health is too low, you can't flip the colors, since I just straight up died three times flipping the colors when my health was too low (it was probably a skill issue)