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(+2)

Great Idea! Had to think on how to get past the exit. Level 3 is pretty clean, you can just walk past through. And was unable to jump on one of the triggers in Level 5. 

(+1)

Thanks so much for playing and for the feedback! Glad you found Level 3 smooth 😂 — we were aiming for a bit of a breather there, with plans to eventually add some meta elements like optional paths for collecting lore notes (just a placeholder for now). I’ll definitely check out that trigger in Level 5. We really appreciate you flagging it! And if you have any other thoughts on the design, systems, or how the ghost logic plays out, We’d love to hear them.

Thanks for playing Ayush!

Yeah in level 3 the intention was that the exit door would only unlock after you go collect something from another part of the level. But there wasn't enough time to build that out so the collectible was just left there without any functionality to it. But thanks for your feedback.