very fun management game! it was hard to get used to at first, but the learning process of how to properly utilize your track layouts and junctions was fun in of itself! i love the chaos that ensues in longer runs when your constantly micro-managing everything, there were a lot of moments where i'd self sabotage my trains to quickly get a load and destroy itself just to keep a run going for a little longer! though i think the scaling can get a little too hectic too quickly. there were times i felt that i wasn't getting enough trains relative to the amount of houses that were spawning. not sure what the chance of getting a train is relative to getting tracks, but it would have been neat to differentiate the methods of gaining the two resources. for example, instead of getting trains by chance on load drop off, they could come in the form of a spawned one-time shipment where another train has to go out of their way to pick it up and deliver it back. you'd get rewarded by getting a new train but also risk leaving houses with loads unattended to while getting to that train shipment.
regardless, still had a ton of fun, the game offers a lot of tense and chaotic moments which made me feel really engaged while playing! congrats on the submission!
