Play Game Jam Game
Chronomancer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #7505 | 2.038 | 3.000 |
| Narrative | #7676 | 1.585 | 2.333 |
| Enjoyment | #8350 | 1.698 | 2.500 |
| Creativity | #8646 | 1.812 | 2.667 |
| Audio | #9018 | 1.132 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is stuck in an infinite replay loop of a randomized dungeon until they find and defeat the Demon King
(Optional) Please credit all assets you've used
Full credits in the description.
(Optional) What would you like to be called if GMTK features your game?
Kollin Kirkman
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Comments
Congrats on your game! Sadly I was not able to find the dungeon king, it really felt like I cleaned the entire dungeon,
As pointed out below the mana restoration is a bit slow. Its also odd that the line of sight of the enemies is so short, you can just stand and pick them off from a distance.
When I started the game I also briefly saw the dungeon king but then died (?), not sure if that was a glitch or if I just immediately found him. Nonetheless well done, making a game in 4 days is no small feat!
Thanks for the honest feedback. I really appreciate the thorough response. Sadly, there is a very low chance that the boss doesn't generate. That's probably what caused the issue.
(Composer for Perish Wheel)
I like the artstyle the most. The gameplay was alright but there was no music or sound effects. I couldn't find a use for coins and it was a little lack luster to say the least. Also by holding down shift you can get out of bounds by holding shift next to a wall.
Thanks for the feedback! If I had had more time, sound FX were next. Same with fixing that bug.
Also, the coins were meant to be a score, not a currency.
Would be nice to have something to do to restore mana, I ended up with a lot of downtime with nothing to do. Everything runs nicely though!
Thanks for the feedback! I might add that after the jam ends.
I enjoyed it but that's a good idea. Maybe killing enemies gets a small mana recovery or breakables with some in it or something. Nice game though, has potential.
All good ideas. Added to my to-do list after the jam.