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I ended up with a 13 minute escape - like others have said, I was frustrated during the first couple of minutes, when it felt like I was just farming "jump". But that was before I realized I should be stacking shells as new "platforms" - once I had that realization, this became a whole new game, and I was far more impressed with the concept.

This is such an impressive project on several fronts:

  • This feels like a real, full production game. The movement is crisp, the level design is well thought-out, and the three abilities are great additions. The double-jump especially felt great to me
  • The ability to figure out how to beat the game by playing and losing is a great touch - it hit the theme very well, but I think it works well as a learning mechanic in its own right, regardless of theme. I also enjoyed getting a little bit of power creep, where I was barely hopping at first, and by the end had some huge double jumps across obstacles.
  • The music is a great fit for the game. The voiceover is a little weird for me, but I very much appreciate the sentiment behind it - that's probably something that could be excellent if this was a longer-term project.
  • The art is wonderful - I love whatever effect is going on with the screen itself, I think the turtle animation into being a shell works well, and each biome is distinct and very clear in what is happening.

I think the biggest area for future improvement would be scaling of abilities - I spent more time in level 1 than in level 2 and 3 combined. Specifically I got level 2 in one go, which again is partially because I didn't understand the mechanics early enough, but level 3 did take me 8-10 loops, so I would venture to say it is better balanced. At the same time, there's only so much you can do, since players are going to scale differently.

This feels like a great candidate to be made into a larger-scale project. Add a fun story in there, and I could easily see this being a $10-$15 game that has a decent audience! Congrats to y'all on a wonderful game!

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Thank you so much! We really appreciate it. The entire team worked really hard on it so it's great to hear such detailed feedback. We're so happy you figured out the platform mechanic. That was our main idea! One of our devs suggested the effects on the UI and screen and we agree it makes the game look so much more unique. Turtle artist and dev here! Thank you for appreciating the animation. It made all the sprite suffering worth it.

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Hello, I was the environments/background artist for the game! Thank you for playing our game and the feedback. 

We tried to play around with the theme and ended on a silly take on life cycles and progress through multiple generations. Which combined to create this grindy retro style game. Balancing and game mechanics were something we always went back to and discussed so its very relieving to see its been mostly well received.


From the art side, it was fun to work on a medium that was essentially new to me. Where I had to anxiously download a bunch of pixel art brushes and google how to approach pixel art. This feedback means a lot.


Once again, thank you and we will keep these words in mind.

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Hello! Gameplay and systems dev + particle effects person here. Thank you so so much for the detailed feedback. Comments like this mean a lot. We hear you about the balancing. That's something so difficult to get right in such a short time frame. I think we could definitely work to improve that with some more playtesting and development. I'm super glad you enjoyed playing our game :)