Nice little game, really enjoyed the different poses he's pulling and the idea that he keeps going even though no ones there. Whenever there was text alongside the notes that text was a little blurry (and the text was unecessary except for the hold ones) based on the speed it was going across the screen and the small amount of space it takes up on the screen itself. Also there's no negative consequences for missing a note or having terrible timing, none of my actions are affecting the music in any way. I appreciate you can't re-record an entire piece of classical music but maybe some extra samples of violins playing screechy notes or audience yawning/booing sounds (i know there's no audience) or other orchestral off/bad notes that are triggered when the player fails.
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Thank You @MorningStarStudios for playing. Thank You so much. For the issues u mentioned, The text is blurry beacause i have an upscaler that upscales image by 4x from original sprites. hence the sprites, look big with intention of showing Benjamin's Face and Expressions. But it also messes with Text, which are drawn before upscaling. As, Point that there is no miss or terrible timing, Its intentional. Scoring doesn't matter. Even the player leaves, poor Benjamin will be playing the music still. Also, No I haven't produced the audio nor am i even a beginner musican. I used a public domain one. THANK YOU