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(+1)

Wow. Very cool concept and execution. I think the platforming difficulty curve at least at where i stopped (level when u need to jump up around a thingy), was much higher then puzzle one. Maybe it was ur idea to swap them periodically, but i really liked it.

Thank you very much :D

I tried to keep a general difficulty curve - with later levels just being similar but harder version of previous ones - but after playing through them all so often I really couldn't tell which ones were the hardest XD