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(+1)

great concept and really plays well on the idea of reaching the end within the time frame, but progressively getting stronger each run (like dead cell). Bringing in combat earlier and earning points that way might be a good way to scale skills.

Thanks for the feedback!

Would elaborate on the last part of what you said? I didn't really understand it.


By the way I'm curious did you manage to reach the end? I'm starting to think I may have made the game too hard.