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(2 edits)

Very fun concept! I liked how much you had to consider friendly fire and positioning, and the sheer amount of different cards was impressive. 

I think the way moving cards around could be slightly different though, it felt at the same time a bit too powerful being able to move a card anywhere, but also too weak only being able to move one every turn. Maybe something along the lines of allowing a total amount of spaces moved but being able to spread them out across multiple cards could work?

I 100% agree that the movement system rapidly oscillates between useless and broken, I think that your idea of the number of total spaces moved would be a great way to improve that system.