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Overall: ★★★★☆

Creativity ★★★☆☆

I think the loop theme wasn't player especially well in this game, swapping characters in a loop fits, but the game itself doesn't benefit that much from either this swap or replay-loop itself. Despite saying this I see how it may work really well if the game had more levels and some of the information was hidden: for example you are required to make a deadly move to get some info that you will use in your win run and so on. Sadly right now it doesn't work that well for me (maybe cause I got everything from the 1st run, and finished a game on 2nd)

Enjoyment★★★★★

BUT THE GAME IS ABSOLUTE BLAST! Fun, short, a bit challenging, but not too much. Loved the aesthetic, loved voiced intro

Narrative ☆☆☆☆☆

Leaving empty as there is no emphasis on narrative imho

Artwork ★★★★★

This game is gorgeous from character sprite to visual changes in the environment when disaster happens. What I love the most what other games in gj are lacking is consistency, it looks like a finished product I may but on steam, and I would buy it

Audio ★★★★ ☆ 

BGM is nice (though I would prefer something a bit more calling to action), SFXs are actually great, missing a bit of SFX for interactable objects. Voiceover is cool!

Thanks much, loved this game

Thanks so much for playing and for such a thorough review. We're so glad you enjoyed! Out of curiosity, what suggestions do you have in mind for increasing the visibility of the narrative?

I think that it comes to length of the game after all, if it was a full game with let's say 10-15 levels you would have much more time to introduce both setting and characters (and what's important for me clearly define difference between these 4) and reason obstacles they are facing, right now it felt like reading chapter in the middle of a book from a situation-action perspective. 4 characters are percieved as one game character since they perform same function and as a result situation also feels just as a game scene with a puzzle to solve not q story