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(1 edit) (+1)

I’m glad someone thought of this concept as well because I also considered this one when I was planning!

Definitely can be fun and addicting! I just wish there’s a bit more control on the drifting as I constantly hit pillars and poles…

Though as a food for thought:
Definitely try to make your fonts bigger and use a more legible font than a really square one. It will make it more readable and easier to read. I say this even though I am not dyslexic, it took me a while that “R” for the controller in the tutorial is actually A, and most of the text look like “O”s at such a small scale.

Really glad you made controller controls for it!
Glad to see Kenney assets, too~
Anyway, my best is ~6500.

(+1)

Ouch, I hear you on that one, the prototype level might be a bit much :(

The tutorial level objects are spawned and placed randomly each time, so it might have been a bit of bad luck!


1000% agree that this font should not have been used for most text indications and simply kept for simple UI decorations. An oversight on my part, had I started earlier than saturday afternoon, this would probably have been fixed by letting friends play test it ahah. But thank you, I appreciate the gentle feedback ;)

Ow c'mooooooon, I'm sure you can do better than that!