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(+1)

Good concept and the right scope for what seems to be your first game. The platforming physics definitely need a bit of polish, but some potentially unintended mechanics actually ended up being a lot of fun, like how the velocity gained from the air jump is additive, not absolute. Some of the best mechanics like bhopping or rocketjumping were born from turning bugs into features.

(+1)

Yeah I playtested with some friends and decided that it's more fun to allow the player to jump around (the powerups are meant to be quite good so I'm very happy for them to be a bit op).