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Interesting weapon system, from what I understand is when you shoot enemies of one colour you decrement that colour's counter, which switches the weapon slot used to damage that colour of enemy when it hits 0. This could be fun to use in a roguelike game, in the jam game though it's too easy to stay out of reach of enemies so there's not much incentive to interacting with the weapon system.

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glad you saw potential in it.  There were plans for other enemies (like projectile launchers) that would force a different approach, but they weren't working in time.  The ones in the jam version were the basic enemies that would keep you moving.