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(+1)

What a funky, murdery lil time loop! I like how instead of just solving who kills who, you have to proactively prevent the murders from occurring. At first, I assumed I could stand in the way of people to prevent them from reaching their target, but then they just passed through me. Not an issue, but I wonder if another fun part of gameplay could be some light buffering/blocking? Obviously you wouldn't want it to be persistent, but something about corralling murderers has appeal...

Thankyou for the kind comment!
If I would further explore this concept, I would definitely add some features to the game, thanks for suggesting this one!