What a funky, murdery lil time loop! I like how instead of just solving who kills who, you have to proactively prevent the murders from occurring. At first, I assumed I could stand in the way of people to prevent them from reaching their target, but then they just passed through me. Not an issue, but I wonder if another fun part of gameplay could be some light buffering/blocking? Obviously you wouldn't want it to be persistent, but something about corralling murderers has appeal...