I like the idea; I tried stacking stuff in a hallway and using the enemies to push the stuff, but it didn't work well. I think some parts were kind of boring when you're picking up many objects that are in a pile and it's taking a while, so I think level design is very important here. I was playing this game like a speed running game because of the very nice leader board but because it can take a while to finish some levels it takes a long time to get a good score and you can't experiment very much as it wastes too much time. I liked the art a lot, I'm a teleglitch fan. the game I made happened to be inspired be teleglitch too. I found that it was hard to go quickly because the grab was hard to use and sometimes needed me to move the cursor around an object a bit before it would let me grab it. I wish you had more movement options to get around the level faster and some enemies got me in a corner and were spawn killing me for a while which felt unfair. Overall, I really liked this game it's a cool idea I just feel like it's trying to be two different games and should lean into one or do some reworking.