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(1 edit) (+1)

The aesthetics here are super unique. You managed to cram a ton of information into one screen without making it overwhelming. The research section honestly gave me Conway’s Game of Life vibes. Are you a frontend developer in disguise? 😄

The game took me through a whole journey of stages:

  1. Oh no, it’s a cookie clicker.

  2. Wait. It’s about trains?!

  3. Upgrading trains and stations is creating some weirdly satisfying harmonic patterns.

  4. Oh no, now it sounds like an alarm.

  5. Why do I need a chemist again?

  6. Wait... are we going to space?

  7. SPACE!

It was a wild ride, and I genuinely enjoyed watching the chaos escalate. I recorded my playthrough and will upload it after the voting period.

BTW 10:42 

Looking forward to seeing your playthrough!