The aesthetics here are super unique. You managed to cram a ton of information into one screen without making it overwhelming. The research section honestly gave me Conway’s Game of Life vibes. Are you a frontend developer in disguise? 😄
The game took me through a whole journey of stages:
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Oh no, it’s a cookie clicker.
Wait. It’s about trains?!
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Upgrading trains and stations is creating some weirdly satisfying harmonic patterns.
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Oh no, now it sounds like an alarm.
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Why do I need a chemist again?
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Wait... are we going to space?
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SPACE!
It was a wild ride, and I genuinely enjoyed watching the chaos escalate. I recorded my playthrough and will upload it after the voting period.
BTW 10:42