I liked the aesthetic of the game quite a lot, reminds me a lot on older point and click adventure, great job. Please lower the base volume tho the next time, it was very loud and blasted my ears initially, its a good thing to lower the base volume and give the player directly the opportunity to change the volume. I think i honestly would have prefered more indept puzzles each room that last longer. I got softlocked in room 10, luckily you were able to reset, otherwise I would have stopped right there. Some puzzles also felt unintuitive and without help I would have not been able to solve those puzzles. I think going back in loops would have been neat, because I am honestly too exhausted currently after the jam to remember every detail in the room when going to the next loop😅. A few of the puzzles probably would have been easier to solve that way without requiring help from the phone but they would simply be solved through player attention (tho it would have been turned a lot into spot the difference). Im aware this is just a jam game but honestly, a few less rooms and "bigger" puzzles overall would have been nice. Also, the coin puzzle does not work well. Its a funny joke. But I think I would rather have it be a multistep point and click puzzle where you still get the punchline. For example you needing a stick or something like a vacuum cleaner and then when you empty the bag you get the 99999 coins. Perhaps getting it from another loop. Or a loop affecting another loop. Also if I am honest, I was hoping for a bigger payout at the end for the story(to be fair, this is unreasonable considering its a jam game). Overall very solid entry, nice what you guys made in such a short time. (I just realized checking who all worked on this, that you made it alone. Thats impressive. Well done!)
Haha now you made me wanna do a point and click adventure :D