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(+1)

i like how polished the game is and the interesting art style, but at times - especially at the boss - it feels pretty annoying

please, please, telegraph your boss attacks, it felt very chaotic and really hard to predict and dodge

the small shielded enemies also felt pretty annoying to deal with, especially in crowded spaces where the fire (?) boomerangs  hit the walls constantly and they curve so much it's hard to predict where they'll go

overall tho, i think the game is nice! but i think you should've focused more on the game design aspects and what you could do with the boomerang rather than desperately trying to make it a roguelike

I made the boss in the last 5 hours of the jam when I didn't even have an ending lmao but yeah I agree with everything.

understandable lmao, the last day crunch is real
(i couldn't beat the boss)

I didn't get hit once during the boss, but I got killed by an enemy that came out of the box lmao 😂