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(+2)

The visuals are great and I liked the planning. Where do I put this and which is more efficient. When should I switch to star production. But it some more challenge would be nice or more to consider. I often built the buildings with higher star ranking.

(+1)

The question of when you should switch to star production was the main question we wanted the player to ask themselves indeed. We originally had thresholds that increased with each era that the player had to overcome, or they would face a game-over screen. However, given how hard it was to balance such a game, we went with the option that reduced the friction the player might encounter in case we didn't get it right, but I would have loved to have an infinite mode with thresholds like that (and another orthogonal mechanic, so the player could think about placement in more than one way). In the end, we settled on having an era in which you won to have some sort of score to compare with friends and bring more competition/friction, but only if the player decided to engage with that.

Thanks for playing and the feedback!