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Oh wow. So... please play ours. I suspect you would find it... familiar. 

That said, the art on this is clean, I just wish there was a speed up button. 

It's 3 am and I'm suck on level 13, I better play the rest tomorrow.

I like the varied options for # on instructions and inventory. I think it makes for a tighter control on puzzle design. Ours has the same constraints for every level, which gave me headaches trying to block obvious easy solutions. 

Anyway, good stuff. Cheers!

It indeed is quite familiar. The instruction limit and inventory arose naturally in the level design because obvious solutions in our case were quite often the case. 
Thanks!