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(+1)

Here are my notes:

  1. Duplicate items when you have a choice are never a good thing in roguelikes, try to avoid them at all cost.
  2. During the actual track building part, the embark button weirdly overlaps with stuff. Just let the player move the camera around a bit more freely if there's no technical issue because of that.
  3. Build on LMB, Destroy on RMB would feel much better than needing to click UI buttons for them.
  4. Speedup is great I love it
  5. I didn't even realize I had a rail limit until I saw the upgrade for it. Probably should move it closer to the build button than the other corner of the screen.
  6. You can get illegal station placements that cannot be integrated into the loop. This immediately left me to fail.
  7. "10% passanger multiplier" should be rephrased to "10% more passangers" or "1.1x more passangers" etc. Mixing percentages and multipliers are confusing.
  8. I managed to click one of the upgrade tickets while transitioning back to the island. Not sure if that did anything

Haven't managed to get past track 4, not sure what the strat is supposed to be other than "get lucky enough"

Overall it's a unique take on the gambling roguelike genre but currently it feels unbalanced and there aren't enough mechanics to be able to save a worse run. Some of the layouts feel like you solved them and there's nothing left to do other than to pray that you get some good buff that will let you go further.

A solution to that problem could be to add multipliers or something on the map that change every round, so the player has more options when it comes to building tracks, nor would it ever feel like you truly found the best path and solved the current state.

Thank you for the good feedback! Thanks for playing!