Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LOL honestly i was also surprised, but it makes sense with the theme haha. perhaps great minds think alike!!!

thanks for playing! i definitely struggled to balance this one and ran out of time lol. i was trying to avoid players being able to cheese it by just face-tanking damage and drawing big circles around the whole screen by spawning more enemies around the sides, but i think you can still do that if you just move fast LOL. or were there other cheesy strats you found? 

CLOSE KNIT REFERENCED !!! honestly, the fibercraft games are becoming our brand lol. i was actually thinking when i started working on this that, since i didn't have time to flesh this game out much, it could be a proof of concept for a future close knit minigame... so it's super great to get everyone's feedback on it!! thanks for your comment <3 

(+1)

You're spot on with the cheese, it's just looping around the whole screen. The secret is that I'm somehow able to take the cursor outside the the play-space entirely (not playing in full-screen). No bullets can me touch me out there but the cursor's trail is still registered somehow. So I can complete the loop at no risk lol

To be fair, it's much more balanced when playing by the rules. Just as easy to lose HP as it is to get back to full.

Seems like a Close Knit 2 is in the plans huh?