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I liked this, I think it has potential as a fast paced, rhythm driven looping game. I like the paint splats and aesthetics. I think the power up where you get a second guy is cool but is broken to actually play because you get penalized for not getting the right colors when you touch power ups and the game just flings powerups at you with no reaction time. I'd rather focus on one guy and be challenged to switch to red or blue for only that person and not get a huge speed penalty for missing a powerup

Thank you for playing and for your feedback!

We also had a rhythm game in mind while developing, but it ended up without a real music track or paced pickup placements unfortunately. The second friend spawning was something that was top of the list for reworks but we ended up not having the time to do so, instead it added a challenge that was visually difficult to keep track of at times.

Regardless, I’m happy to hear you had a good time!