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This is a super fun mechanic, I really liked seeing all the different attack patterns and coming up with strategies for defeating them. There's a really nice ebb and flow to the battles, taking your time to line up for a crazy looping spree, then the escalating risk-reward of trying to sneak in just one more loop! The grass guy kept hiding at the screen edges though, which was frustrating.

Thank you for the kind words :D
For the grass guy, it was of an issue that in engine, I allowed some leeway to go outside the viewport. But when exported, you can no longer go outside the viewport. I could've fixed it but I was way too tired at that point lol