Very nice game. Controls took a minute to get used to and to figure out I could go backwards/make myself smaller. Only managed to get past level 3 until the boxes/buttons combination became a bit too confusing/difficult. I only had a quick glance through the rest but do you need 20 levels for a game jam game? Would you be better off reducing that number and teaching the player mechanics in slightly larger levels instead?
Viewing post in The Miraculous Travelling Band jam comments
Thanks! 🥰 Hehe yeah, the controls take a hot minute :).
20 levels is actually on the low side in this game mechanics’ potential! Turns out there’s a * lot * of edge cases in the mechanics that can cause all sorts of weird behavior - and the levels here do their best to explore them, but in this game jam we’re barely scratching the surface of what’s possible!
Just as an example (writing in ROT13 because spoilers):
Vg vf cbffvoyr gb znxr n pbasvthengvba va juvpu n zbir ybbxf yrtny, ohg nsgre znxvat vg, lbhe “Yratgu Yrsg” one orpbzrf artngvir! Guvf vf vzcyrzragrq, naq cbffvoyr va bar bs gur yriryf (rira vs whfg sbe n yvggyr ovg). Abar bs gur yriryf erdhver lbh qb guvf va beqre gb fbyir gurz, gubhtu.
All puzzles were designed by @iDragon76, and both of us enjoy playing difficult puzzle games, so our game caters mostly to that audience. :)