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Such a great concept, I love it! I think you executed on the controlled chaos gameplay style way better than Air Traffic Uncontrollable; having a clear goal displayed (the number of happy customers required to win), kept me invested in the game, even when I was overwhelmed.

I think the scale of the UI elements should be inverted, though. The elevator information panels have the most important information, but are the smallest UI element. I think for hectic games like this, the important in-the-moment UI needs to be easy to read at a quick glance.

Really cool game, I could easily see this being expanded into a mall-building roguelike, similar to PlateUp.

(+1)

Thank you for playing the game! I’m happy that you thought this was better than the game Air Traffic Uncontrollable that you made, because I didn’t think so haha. It lacks a sort of end goal for your actions, exactly the kind of things that I commented on Air Traffic.

I totally agree with you on the UI part. After I had made it I also thought it was small as well, but at that point it was too late to make changes. I thought it could work on the bottom bar like it is right now, but it definitely doesn’t (which is kinda funny because in my last game people thought my UI was too big lol). I had some new ideas on how to improve it like putting it on the side bar or something. Thank you again for your comments, it gave me some new ideas!

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I think there is a good end goal for each level in this game, since it is clearly communicated what you need to do to beat each level (which is what Air Traffic lacked). If anything, I think it lacks a sense of progression (buying things with the money), but that's to be expected from a short game jam.

If you decide to make any updates to Elevator Operator, I'd be happy to check out the changes!