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This was actually one of my ideas but I went with something completely different because I didn't have time to figure out how to code all this

A lot of fighting with the unity physics engine LOL

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Yeah I guessed as much. I also wanted to ask, is there a proper solution to level 6? I kinda just spammed clones to beat that level LMAO

Well, you're supposed to put two clones on the right side of the pulley, which jump off to their death when at the bottom. The key is to delay them jumping on the pulley a bit, so that in the third life you can jump down to the left, flip the lever, go back on the pulley, go up since there's twice the weight, and on the right side, and then jump into the goal! But I'm glad there are multiple solutions to the levels, even if they're technically bugs :D

Oh wait sorry, I meant level 7, level 6 was easy haha, was pretty straight forward. In level 7 I just flooded the lower area with a bunch of clones until I could climb up to the next platform

Oh! You can jump on top of the doors when they're down! So one of your clones just flips a lever every few seconds and you jump on the doors as they go up and down :D