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Thank you so much for the feedback!

Unfortunately, I didn’t have much time for playtesting, and due to some last-minute changes, the interaction zones for the taste and brewing stations ended up a bit too close,  which caused some… interesting behavior.

The house is in the same scene, so I needed the transition screen, but speeding up the character is definitely a good idea.

As for the journal sharing a button with interaction — yeah, I’m not sure what I was thinking there either. If I return to the game, a proper UI polish is high on the list.

I'm also planning to add a save/load feature so you don’t have to restart every time.

This was my first “released” game, and I’ve learned a lot about what to focus on in the future.

Thanks again for taking the time to play and share your thoughts!

(+1)

Wow, I’ve got to say this is miles ahead of what I managed for my first game jam! Hats off to you!

Funny enough, I also made an alchemy game, though mine ended up being pretty much unplayable. 😅

Every jam teaches me something new, and I still constantly feel like I don’t know enough. But hey, the games are definitely getting more ambitious and, naturally, a bit more buggy too. Part of the fun, right?