Thank you so much for the feedback!
Unfortunately, I didn’t have much time for playtesting, and due to some last-minute changes, the interaction zones for the taste and brewing stations ended up a bit too close, which caused some… interesting behavior.
The house is in the same scene, so I needed the transition screen, but speeding up the character is definitely a good idea.
As for the journal sharing a button with interaction — yeah, I’m not sure what I was thinking there either. If I return to the game, a proper UI polish is high on the list.
I'm also planning to add a save/load feature so you don’t have to restart every time.
This was my first “released” game, and I’ve learned a lot about what to focus on in the future.
Thanks again for taking the time to play and share your thoughts!