I love alchemy games, and this one really grabbed me with its interesting story and chill atmosphere. I liked the light tone and the fact that you can play at your own pace.
Personally, I would’ve loved the option to speed things up a bit. Maybe remove the house transition animation, make Chantelle walk faster, or just tighten up the controls a little. It would also help to have a visible selector or highlight that shows what pressing E will interact with. Small stuff, really.
What I struggled with more was the UI. Having interaction and journal on the same button led to some confusion, and I think every window like this really should have an close button or support pressing Esc to close it. In my first playthrough, I got stuck behind the cauldron and had to restart. On the second try, I somehow ended up stuck in an infinite journal ↔ research station loop (which, to be fair, kinda fits the theme!). I had two of the right plants but couldn’t find the third because of this bug—and at that point, I didn’t quite have the will to start over again.
Anyway, sorry for the rant! My game has bugs too, it’s all part of the jam experience. This is still a strong entry with a lot of charm, and I wanted to give some honest, constructive feedback because the idea and vibe are really cool.
Just like with the other games, I recorded my playthroughs—I'll upload them once the voting period ends if you're curious to see what happened!