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(1 edit)

I love alchemy games, and this one really grabbed me with its interesting story and chill atmosphere.  I liked the light tone and the fact that you can play at your own pace.

Personally, I would’ve loved the option to speed things up a bit. Maybe remove the house transition animation, make Chantelle walk faster, or just tighten up the controls a little. It would also help to have a visible selector or highlight that shows what pressing E will interact with. Small stuff, really.

What I struggled with more was the UI. Having interaction and journal on the same button led to some confusion, and I think every window like this really should have an close button or support pressing Esc to close it. In my first playthrough, I got stuck behind the cauldron and had to restart. On the second try, I somehow ended up stuck in an infinite journal ↔ research station loop (which, to be fair, kinda fits the theme!). I had two of the right plants but couldn’t find the third because of this bug—and at that point, I didn’t quite have the will to start over again.

Anyway, sorry for the rant! My game has bugs too, it’s all part of the jam experience. This is still a strong entry with a lot of charm, and I wanted to give some honest, constructive feedback because the idea and vibe are really cool.

Just like with the other games, I recorded my playthroughs—I'll upload them once the voting period ends if you're curious to see what happened!

Thank you so much for the feedback!

Unfortunately, I didn’t have much time for playtesting, and due to some last-minute changes, the interaction zones for the taste and brewing stations ended up a bit too close,  which caused some… interesting behavior.

The house is in the same scene, so I needed the transition screen, but speeding up the character is definitely a good idea.

As for the journal sharing a button with interaction — yeah, I’m not sure what I was thinking there either. If I return to the game, a proper UI polish is high on the list.

I'm also planning to add a save/load feature so you don’t have to restart every time.

This was my first “released” game, and I’ve learned a lot about what to focus on in the future.

Thanks again for taking the time to play and share your thoughts!

(+1)

Wow, I’ve got to say this is miles ahead of what I managed for my first game jam! Hats off to you!

Funny enough, I also made an alchemy game, though mine ended up being pretty much unplayable. 😅

Every jam teaches me something new, and I still constantly feel like I don’t know enough. But hey, the games are definitely getting more ambitious and, naturally, a bit more buggy too. Part of the fun, right?