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A jam submission

Déjà PewView game page

CAN YOU GET TO 15 LOOPS? Just fight one enemy. An easy challenge...
Submitted by paddyr105 — 2 days, 2 hours before the deadline
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Déjà Pew's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#19433.4003.400
Creativity#31343.4503.450
Narrative#40662.3002.300
Audio#48052.5502.550
Artwork#66872.3002.300

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Déjà Pew is a twin stick shooter. Whenever you kill an enemy, the movement and bullets you used loop back as a new enemy

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Joddy Studios

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Comments

Submitted

Really clever idea! I like how it quickly becomes chaotic with all your past selves shooting all over the place :D 

I played on PC where the controls were a bit awkward, but I imagine it would work really well with a controller.

15 loops was maybe a bit high, and I was a bit frustrated hat every time you touched a past self you instantly died, but it did add to the stress x)

Graphics were really simple but charming, I especially liked the wrecking ball thing in the beginning, a bit scary looking. Overall a good submission, and very impressive for your first game ^^ 

Submitted

It's quite fun, as well as the fact that with each LOOP, complexity is added, like rotating walls.

But it's actually quite simple to chew, just shoot where all your cokes will go, and then take a few steps back.

PEW PEW! Great fun, would love to play more and higher difficulties, good work! 

Submitted(+2)

This game rules!  I love the way you approached the loop theme and though I felt a little bad that I had to shoot my past lives... progress must be made!

Submitted(+2)

Yo, this was a blast to play! My first couple runs ended within like 2 or 3 loops, but then... once I understood what was happening... The corner in the UI said I was on loop 13 or 14 or something when the end screen came up, so I'd say I got the hang of it :P

The lines on the ground added a ton as well - definitely appreciated those being there once I got into my deep run. Really fun interpretation of the loop theme, y'all made something here I really enjoyed! :D