I was able to make it to trip 12. Pretty clever to have projectiles spawn based on the path you took the previous round. Seemed to me that the strategy is to go vertical as much as you can since that is how the projectiles are moving, becomes pretty hectic otherwise. Good job!
Viewing post in Hoarder's Curse jam comments
I am the only programmer, and it is difficult to implement everything that was planned. We are adding more different types and patterns for the bullets and different boat and ship types. So a bullet hell where you make your path. Thank you very much for playing and the feedback :). Try to beat your high score.