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(+1)

This was pretty fun! The game looks amazing, and I liked the variety in enemy types and the basic idea of blocking bullets as a ghost. I had a lot of issues with enemies phasing into walls and disappearing, or in one case becoming protected by the wall such that they were able to shoot me but I couldn't hit them. Skipping the opening cutscene was also a bit too easy - I thought E was used to skip to the end of individual lines, not the entire thing. Because of that, I missed out on a big chunk of the story, but the part that I heard was quite charming and creative.

Good luck in the jam!

(1 edit)

Thanks for the feed back! yeah, I probably spent too much time on art, I will defiantly update those issues after the Jam ends!