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(1 edit) (+1)

Get motivated! This game is very distressing, partly vn and parts of something like Omori. The white noise, the emptiness, the twitching, the close ups. The sketch look has very high appeal and utility. I can relate at some level, I tend to work deep into the night and it's easy to start avoiding. It's interesting how when you write it out you can see the logic is backwards. You need help, but anyone who may be willing to help is pushed away, and you start something you never finish so all confidence goes away. Spoiler: Ingenious that you can't complete the activities until you know what they are, which is the second playthrough, and that end is genuinely freaky. 

Constructive Criticism: I think the UI is pretty distracting. The way the text folds out, the font, the words move onto the next line when outside bounds, and the energy meter feel like they could be improved. I imagine the text is on a phone, but why would it be? (Maybe a though bubble). Sometimes the narrative feels like it's stuffed in to get a point across, preachy, so maybe shorter stream of conscious lines along with playing with the font is worth experimenting worth to really let the cat's feelings sink in. 

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Thank you for the great feedback, I'll be updating the game after the vote session and this is exactly what I need!

That's great to hear. The fun news is today when I was going to do something I said 'Get motivated' to myself so your game did something!

"Get Motivated!" :3