Love your format! I'll reply the same way.
- Appreciate it. I didn't have a lot of time and energy for the soundtrack this time around so I'm glad it still comes across. It's a lot more traditional than the punchy European-style chiptune I did for Teebeyae, which I attribute to hUGE Tracker being a little tougher to pull off that style with and the deliberate choice to do something a little more holistically Game Boy.
- I wanted to do something dumbass simple this jam since I knew I'd have to balance it with full-time work. My initial idea was some sort of Harold Nikki which is ultimately what this game became!
- I didn't want it to be too callback heavy but I feel like it works. I'm a little bummed I had to scrap one dungeon which was gonna be based on a future project, although snippets did make it into Marsha's.
And now for the cons:
- Mostly stock GBStudio platforming mechanics with some little tweaks to the acceleration and deceleration. I was running out of time so I wasn't trying to sweat things too much. Completely stock platforming is nearly unplayable IMO.
- This was kind of a dumb oversight. Most likely gonna fix it post-jam since it's so minor.
- I wasn't sure how long this game would last at first; it was originally going to be much longer. I don't regret the save system as I think it was a good challenge for getting used to GB Studio, but the run button is tempting.
As for the flashing text during character name changes, unfortunately that's what GBStudio refers to as instant speed. There's probably a better way to handle this behavior.