
As someone who unironically enjoys Super Mario Maker 2 troll levels, I had a lot of fun with this! I was admittedly expecting it to devolve into "haha I spawned a spike on top of your face" as many standalone troll games tend to do, but this game actually had a few trolls that actually used player psychology to their advantage (at least, as far as I could tell).
ROT13 TO AVOID SPOILERS: V guvax zl snibevgr gebyy jbhyq unir gb or gur ybat qrnqyl punva arkg gb gur ynqqre va yriry 8. Gur snpg gung vg'f ivfhnyyl qvssrerag sebz gur abezny punvaf znqr zr srry rira qhzore sbe jnyxvat qverpgyl vagb vg.
(Also, I know that this is probably just my own personal preference, but I would have really liked to see more trolls that don't kill the player immediately but still prevent them from progressing. For example, a troll that tricks the player into accidentally pushing the box into the back wall so they can't retrieve it.)