Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Love the art, love the concept! The game is fun to engage with, which is the most important thing.

I couldn't help but feel like every round just came down to keeping my inventory near full and dropping stuff as it came in. The first few opponents I was very careful in picking my team, thinking about synergies ("victim, jalopy, nuke, and stun/censor/photo/fan.  I'll slow down their advance, let my cannon fodder feed my favor while the nuke clears the board to make up for my lack of offense!"). At a certain point, though, I realized that none of that really seemed to be as important as just dropping things mindlessly to flood the board and winning with numbers. I found that my eyes were on my inventory the entire time, and practically never on the stage itself, or even the favor bar.

Super exciting entry! If there had been 3 times as many opponents I probably would have played them all. The 20 minutes I spent playing flew by