This is very cool, feels good to control. Nice that you got so much done, i mean 2 levels is rad. I like the idea that its like rc cars or something. The amount of art and how polished it is is amazing. So its a 3d game with some kind of filter to give it a hand crafter pixel art look right. Any way you could explain how you done it for lil old me?
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Thanks for playing! It's a custom set of render passes that I wrote during the Jam. There's a pixelation effect which renders the base game down to a low resolution and writes that to a render texture. That render texture is then quantized to a given palette so it has refined set of colour to display. And finally that render texture is placed inside a Unity Canvas which a second camera renders out to the screen. That last step is important otherwise you would see bad jittering as a native camera moves across a low resolution representation.
Because of this, it allows you to get away with a lot of cheap assets, mostly which are coloured boxes and cylinders. I appreciate the comment, thank you.