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(1 edit) (+1)

Oh that's how those wrongly rotated bones happen! Didn't catch it initially as it works a bit different it seems on unity editor (where I obviously played the most) how it does on web build.

Sadly yes, seems like brute forcing the path calculation wasn't a great idea. I'll fix these and update as soon as the jam voting period ends (next friday).

I guess it's a practice period until then, that's when the real scores come out!