Oh that's how those wrongly rotated bones happen! Didn't catch it initially as it works a bit different it seems on unity editor (where I obviously played the most) how it does on web build.
Sadly yes, seems like brute forcing the path calculation wasn't a great idea. I'll fix these and update as soon as the jam voting period ends (next friday).
I guess it's a practice period until then, that's when the real scores come out!