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Just curious, was the photon limit due to performance? I feel like most CPUs these days should be able to handle updating more than 3 entities per frame. Assuming they only interact with a small number of stars. Also why do the stars have to be physics objects? They basically aren't affected by any force right?

the photons limit is because I set small push force between photons. So if I don't set the limit, the photons will fill the box then the puzzle will be solved naturally.  The reason why there is push force ... maybe it will encourage players to make a steady path?

Actually. the stars are only dragged by MOUSE and blocked by walls. They are RigidBody in Godot, and I simply give them a friction, which can stop them when you not drag.  you can call it effiency or lazziness.