orz
IronName
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A member registered Nov 27, 2024 · View creator page →
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An unique 2D horizontal platform jumping game, made during a gamejam.
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the photons limit is because I set small push force between photons. So if I don't set the limit, the photons will fill the box then the puzzle will be solved naturally. The reason why there is push force ... maybe it will encourage players to make a steady path?
Actually. the stars are only dragged by MOUSE and blocked by walls. They are RigidBody in Godot, and I simply give them a friction, which can stop them when you not drag. you can call it effiency or lazziness.




