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IronName

24
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A member registered Nov 27, 2024 · View creator page →

Creator of

Recent community posts

orz

omg you're so early

I like the relaxing gameplay!

If I can jump, I can make the tower higher XD

Glad you got it at last. I'll try to make a better introduction in the future.

The atmosphere is great. But I'm not good at playing horror games (including psychological horror), so I can't finish playing it.

Don't say that. Good level design shouldn't be too difficult. I still have a lot to learn.

Thanks for your praise : )

I like the atmoshpere formed by the music and visual artstyle.

Thanks for your like :D

You are right, I think it would be better if the photons' respawn could be controlled by players.

Thanks for your praisement :D

the paint splats are cool!the use of 3D model makes a unique style

I played for a while,and it seems that getting more fellows is not an advantage? because more Mousebears on the rail, more attention for the whole rail I need.

I like the mysterious atmosphere while the gameplay made me a bit confused. I don't understand why the first story was looped, did 'he' come to life again?

good art, and bittersweet story

By the way, I think the hero looks familiar. I saw this “can with limbs” in a video about game engines last year.

This game reminds me of the range() in Python.

the photons limit is because I set small push force between photons. So if I don't set the limit, the photons will fill the box then the puzzle will be solved naturally.  The reason why there is push force ... maybe it will encourage players to make a steady path?

Actually. the stars are only dragged by MOUSE and blocked by walls. They are RigidBody in Godot, and I simply give them a friction, which can stop them when you not drag.  you can call it effiency or lazziness.

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The AI always hit walls and got stuck... So I won easily.The game surpports local 1v1 multiplayer, but I don't have a friend nearby ㄟ( ▔, ▔ )ㄏ 

I like the music and artstyle!

Yes! I think I pass the game :D

Nice sound effects, and I like the clean and minimal UI :)

while it's hard for me to remeber the matches XP

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Creative idea, interesting dialogues, correctly-selected music, and good attack visual effects (most are the Game Master's)

I think the later levels are easier in operation than the former. Anyway, thank you for your praisement!

Sorry for that :(    The game was tested twice and this bug wasn't be found... 

Star has a little inertia, which makes it keep moving a short distance after you release it.

I tried to make the game look better with particles, because I am not good at drawing, lol

:D