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(1 edit)

Love this mechanic! It did a good job of disorienting me. Sometimes the places I needed to loop through were a bit awkwardly shaped, which occasionally made it feel like I was going somewhere I wasn’t supposed to, but for the most part it was fine.

I unfortunately wasn’t able to complete the game. I got stuck in a hallway and couldn’t figure out how to loop out of it, and when I finally tried to brute-force my way out, I got stuck in a wall (image attached, if it helps), which seemed to be the end of my run. Other than that, though, I had a good time with this!

image.png

(+1)

so sorry to hear that! yeah, figuring out how to prevent the player from getting stuck inside the level geometry was a big challenge. we thought about some sort of checkpoint and reset button functionality, but couldn't implement it in time. glad you enjoyed the mechanic anyway!