Fun puzzle game! I did encounter a few bugs with inputs being eaten/disappearing between loops. I’m not sure if that’s intended, but the behavior was consistent — it definitely added some “thinking with portals” challenges to the game!
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Hey, thanks for playing! It's definitely a challenging puzzle game. As for the replay bug, the capture of the action is done in physics update loop, i.e. FixedUpdate for Unity or _physics_update in Godot for the most accurate possible replay. Might be some underlying replay manager code skipping frames that caused such bugs, will need more time to investigate.