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(+1)

A simple gameplay idea executed very well, I like the one button input, charging up and jumping from star to star feels really juicy, and the 3d effect when you enter an orange star is very cool (although was a bit jarring at first haha). Could definitely benefit from some extra mechanics and incentives to complement the star jumping (maybe obstacles/bonuses between the stars or something like that), but with some more content seems like an old school phone game I would end up sinking a lot of time into, nice job.

(+1)

Ha! You nailed it.  My goal this year was to focus on a simple mechanic and try to make it as enjoyable and polished as I could.  I used to sink HOURS into this single tap android game that kind of had this as a concept.  I had fun trying to capture what that game felt like, apply it to the theme, then polish it as good as I could.  thanks for playing!