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(+1)

Impressive sandbox engine for a jam game. The level editor being integrated into the gameplay I thought was interesting, but it does trivialise all the puzzles. It feels like it's begging for a "meta" puzzle, where there's some restrictions on the editor itself, or you need to exploit some feature of it, in order to solve a normally unsolvable puzzle.

You are definitely right that build mode should either be limited to only when you want to design a level or used as a meta requirement, that is a really cool idea. Thank you very much.