Man, this ended way too soon! I really like this mechanic, but we’d only just gotten everything introduced, and I was looking forward to some trickier puzzles making use of what we’d learned. I’d love to see an expanded post-jam version of this, if you’re up for it. This was really well-made. I liked how smooth it felt to play, as opposed to some Sokoban-likes which just snap you between squares. Nice work on this!