I quite enjoyed reading through this adventure. It oozes an otherworldly, folksy charm in a somewhat horrific kind of way. I would have liked to see some additional detailing on the maps to inspire encounter environs, but what is there is straightforward at least. I think this adventure would really benefit from being tied to some additional game mechanics like stat blocks or turn timers to communicate urgency and danger more clearly. My favorite part is the incredibly evocative cover art, but the introduction is a close second. Good work on this.
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Yeah I agree - I considered using BitD-style ‘clocks’ and I considered making it a depth-crawl, but I couldn’t make it work in time. I think something like a ‘if the players do nothing’ timeline would be good - that’s what the d4 roll in the fens when changing location is for, but there maybe should have been one for the city. Also glad you like the art - was going for a 1970s style illustrated cover feel…