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This submission was rather fun but a little puzzling. I understand it's under time constraint so very much everything is a rush job but this felt more like an interactive tech demo more than a game. Artworks of the splash screens and the narrative were beautiful but the game felt frustrating at times as there's no guide to when clicking at the wrong time. I will however admit it was very satisfying to see the shapes made even when failing, and extremely satisfying to get it correct. Satisfying enough to make me sit and complete the optional levels! All in all fun little experience just a little bit unfortunate!

(+1)

Thank you! :)

Yes,  I know that gravity can be very confusing, and at least in the way it is implemented, it is hard for the player to figure out the correct strategy. For this reason, we tried to accept the chaos and make the game fun when you fail! 

Thank you again for the feedback, and congratulations on completing all the levels!! :D