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Really cool game! I'm very impressed that you were able to tackle such a big idea during such a short jam. Although my computer seems a little too weak to run it smoothly (or maybe I had some background process running I didn't know about).

I really like the narrative framing of the gameplay loop as each different generation trying to avenge the bloodline; that got a chuckle out of me the first time I died. And I also appreciated the little details like the armor showing up in the portrait area when you equip it! I've always loved seeing that attention to detail in games, cause I think it shows a level of care that you don't usually see that often (especially in jam projects). Great work!

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Thank you so much! Yeah, the issue is that the random generation is super expensive and you can't do async in WebGl, so it was all running on the main thread and I knew was going to throttle some machines, but I didn't have time to optimize.  Also the loading in of the 147,000 tiles was also a big thing, I'm thinking about adding chunk loading to try and fix that, so I don't blow up people's computers in the future. I'm glad you enjoyed the cosmetics, that was a super fun system to code, and surprisingly easy with aseprite importer. I hope to leverage what I learned from that in other games.  Thanks for playing and excited to see where your project heads!