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(+1)

Haha, hey no worries, that scene uses some experimental code to try and put in dramatic pauses, but it messes up sometimes. There's a funny bug where some kind of localization will change all the periods in decimal point numbers to commas which messes up the timings, so I guess I can conclude that that could is just not ready for live use. Thanks for sticking with it as long as you did! I'll be sure to check out your entry shortly!