very cute concept and art but the mechanics are honestly just not that fun. with how sparse the enemies are and how wide open the map is its very easy to just give them a wide berth and eliminate any danger which makes the game devolve into just tediously lugging sheep around painfully slow. maybe it'd be more interesting if you made the map a little tighter and played up more of a stealth angle with avoiding the dogs? and im not sure the heavy slowdown when holding a sheep is necessary - although it'd probably be more tolerable on a smaller map. i do feel like it might be fun to be more able to rush in and grab a sheep straight from under a dog's nose, but maybe that role would be better filled by the speed ability if it wasn't only one use per loop.
the jump in the time limit from thirty seconds straight up to five minutes with the time upgrade also felt really awkward. i feel like the base time should be a little longer, and maybe there be multiple tiers of extension. as it stands you can basically only grab a handful of the closest sheep without the time upgrade, but then getting the time upgrade suddenly gives you plenty of time to scour the map, which feels off. there also doesn't seem to be much use for the magic beans beyond slightly extending the radius of your collection zone - i think more of an emphasis on stealth might help this as well since there could be situations where you'd want to lure a sheep away from its guards.
overall i wasn't particularly satisfied with this game as it stands but the art was really good and i could definitely see the game being made into something more fun.